Before you spend a spin
The official Roblox description requires a Like, a Favorite, and a join of the Pixel Lineage community before codes redeem. Do that on the experience page, then launch the game. If you join the community while a server is already open, rejoin so the membership is visible.
A new hero rolls a race and a talent, then locks one of six base classes in the Castle: Warrior, Thief, Mage, Fist, Bard, or Archer. New heroes are reported to start with three race spins and three talent spins. Codes add more. Keep a passive that helps the run you are about to play. A mythic roll is not required to clear Act 1.
A workable first lock
Warrior is the repeated beginner suggestion because the attack prompt is simpler and the kit is built to take a hit. Bard is the other stable pick when you want healing on the base class, especially with other players. Thief, Archer, Fist, and Mage are all valid once you can land defense prompts. The base class is the one you keep; Super class comes later.
Castle, then Normal
Open the Goblin Merchant at the lower right of the Castle and redeem each code separately. Gold from those codes is what early repair lists spend. Reported repair costs, which you should confirm on the building, are about 100 Gold for the Alchemist, 150 Gold for the Blacksmith, and 350 Gold for the Shrine of Oaths.
SET OUT on Normal. Act 1 is Sunmeadow Wilds, described as ten floors with a Floor 10 boss that opens Act 2, The Dungeon. Hard and Nightmare are later multipliers, not the first lesson. Between floors the party votes Path Cards. Camp is the heal. Shop spends Gold you might lose if the run ends. Do not hunt a champion on your last life.
What to bank
The Inn is shared storage. Before a risky floor, or when the hero is on its last life, move weapons, whetstones, and spare Gold into the Inn. Hatched pets stay at the Ranch. Repaired buildings stay. The hero's level and the gear still equipped are what death puts at risk.
Read combat timing, race and talent rolls, and lives and storage before you push past Floor 10.
